tag:blogger.com,1999:blog-2752410126825932557.post62172906158858577..comments2023-10-26T02:35:09.007-07:00Comments on Ashley Nwachukwu - BA Hons CG Arts & Animation - Rochester: 'At the Mountains of Madness' Thumbnails (1)Anonymoushttp://www.blogger.com/profile/00425399095362170518noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-2752410126825932557.post-24422135490005885022013-10-23T13:41:07.275-07:002013-10-23T13:41:07.275-07:00There's something about number 2 that I really...There's something about number 2 that I really like, as if tentacles are reaching out for the plane :)Danny Rollingshttps://www.blogger.com/profile/02728252187354701069noreply@blogger.comtag:blogger.com,1999:blog-2752410126825932557.post-13165606938094826112013-10-20T15:14:38.598-07:002013-10-20T15:14:38.598-07:008 and 9 are interesting for the skewed camera angl...8 and 9 are interesting for the skewed camera angle (would be called a dutch angle in cinema) - it's a tried and tested shorthand for "creepy/odd", so could definitely work for lovecraft. You might want to try it a bit more (just be careful of overusing it)<br /><br />6 is nice and creepy, although the tentacles are possibly a bit too "creature design-y" (like Phil says). However, that doesn't mean you can't use the idea for a set design - remember that you're not restrained by the laws of physics, so you could quite happily have twining black fog, or unnaturally dark/wrongly placed shadows emerging from the depths of the cave mouth.<br /><br />As for working digitally - you don't have to abandon this style (like Phil says, it works pretty nicely for lovecraft) - try using a hard round brush with just opacity controlled by pen pressure, and you should be able to get fairly close to this scratchy aesthetic<br /><br />Anyway, it's great to see more work - don't stop postingDanielhttps://www.blogger.com/profile/14488553957994914103noreply@blogger.comtag:blogger.com,1999:blog-2752410126825932557.post-23477973168454082082013-10-20T14:50:47.473-07:002013-10-20T14:50:47.473-07:007 is nice and moody (not sure about the penguins -...7 is nice and moody (not sure about the penguins - bit too cute for Lovecraft maybe!) and 8 and 9 are interesting. You'll want to avoid any overt creature design stuff, because the emphasis of the project is on places and spaces. You're right though, you should be grasping the potential of a new tool and making the most of new things - that said, the 'scratchy' quality of your thumbnails does lend a sinister aspect to your Lovecraftian world - reminds me of the drawings of Harry Clark:<br /><br />http://ucarochester-cgartsandanimation.blogspot.co.uk/2011/02/supplement-harry-clarke.htmltutorphilhttps://www.blogger.com/profile/11842833126210822641noreply@blogger.com