Showing posts with label Visual concept. Show all posts
Showing posts with label Visual concept. Show all posts

Friday, 16 January 2015

Adaptation A: Style and Visual Concept


Typically because the infographic is about superman I will be using the infamous blue and red colour scheme, similarly to this example above. I have also been looking the different Superman costumes and want to take advantage of the different shades of red and blue they come in. I will change the shade according to the year of the Superman I m talking about.
History of the Superman costume

Saturday, 27 December 2014

Character Design: Mechanism influences


Influence Map

             For the mechanism and movement of the characters in the game I've looked at various other phone app or arcade games that require the main character or object to navigate around by bouncing and rolling. From this research I've decided to make my characters seem more of a flubbery type of material to link more with the key word "elasticity". I plan to do this by making them wobble after their movement or consuming the candy in each level.

Monday, 20 October 2014

Character Design: Concept, Style and Research


               After some thought I have come up with the concept of an app type game called 'Sugar Cave' (or Sugar shrub, I haven't decided). The aim, or mechanism, of the game is to gain points by consuming falling peices of sugar and sweets caused by the erupting cave but at the same time protect the young of the creatures from being crushed by these objects. The twist is that each character is only limited to one movement whether it is a bounce, diagonal stretch, upwards stretch or

expansion and they have to be unlocked to be used as the game progresses between levels.

              To make the game more interesting and commercially pleasing, as the young can be developed by the player between levels, They will also be able to be customized with unlockable items bought with the points gained.


Top: Rough idea of main characters. Bottom: The different variations of young that can be customized 


In terms of the style and appearance of my characters I have looked at other already existing Iphone games such as 'Cut the rope' and 'Angry birds. I will like to take in the simplistic techniques of character design they've used that make them so distinct and apply them to my ideas.




I will also use Cut the rope as inspiration for my mechanism as they ask the player to do similar things in terms of the dragging, pressing and pulling of the character or object across the screen to reach an objective.




Wednesday, 23 April 2014

Fantastic Voyage: Audience Research

Change in Audience

Ive decided to change my target audience from children of 6-12 to teenagers and young adults from the ages of 17-23. I solely made this change simply because of the fact that the Pokemon franchise was most relevant in its earliest years and therefor would have been a pleasant childhood memory for todays generation of elder teens and young adults. The fact that they can relate to the game and most likely see it as something they can reminisce over with their peers, the adaptation of the game using the moss cycle will be an effective way to get information across to this audience.

Game Success: Evidence the earlier versions of the franchise were most popular

Older Audience

Because Ive made this change to the target audience I no longer have to change the colour schemes to befit the need for uber-attractive visuals that a young audience has. The interest of an older audience would lie in the similarities between the animation and the original Pokemon game they know and love therefor my colour schemes will authentic of the games along with most of the settings, apart from a few subtle changes. 



Thursday, 20 March 2014

Fantastic Voyage: Visual concept


Visual Concept: Pokemon


I want to use the gameboy game Pokemon as an influence to the style in which I portray my animatic. I'm also going to aim my animatic at a young audience of roughly 6-10 years of age and in doing so will make good use of the illustrious childrens program to explain these complex scientific ideas.

 

I'm going to use the notorious pokemon battle scene to introduce the different components of the life cycle and use the 'attacks' to show what they do (Spore disposal, Sperm depositing). 



And I will use the Pokedex as vessel to give further information about each component in a way to get through to the audience without the knowledge that their learning.