This will be the main concept art for the Gamestarter page.
Showing posts with label digital painting. Show all posts
Showing posts with label digital painting. Show all posts
Sunday, 4 January 2015
Character Design: Icon development
Examples of how the icons will be on the screen during gameplay. I was playing around with the compostion and colour of the icons. I chose to go with the candyfloss and rainbow to go with the parodic theme the game has of a kids game, with things being purposefully too cute and sweet.
I think I'm sticking with the first one with the three heads and digits to show the characters life.
Saturday, 3 January 2015
Character Design: Level examples
Here are two environment examples from the sugar cave before designing the interface and game icons. Both environments contain obstacles the characters most conquer and pass to proceed through the levels.
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| Lace forrest This first level is filled with strawberry lace trees, chocolate flake trunks and marshmallow boulders. |
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| Sugar Valley |
Friday, 2 January 2015
Character Design: Facial Expression
Here are a few different character facial expressions which wont all necessarily be used in gameplay but were made to show just how the complex face structure of the characters work during the game.
Monday, 24 November 2014
Tuesday, 4 November 2014
Monday, 3 November 2014
Thursday, 1 May 2014
Tuesday, 25 March 2014
Fantastic Voyage: First Battle scene
Act 1: Spore Disposal scene
(Nothing from this painting was taken directly from actual Pokemon battle screen)
Monday, 24 March 2014
Fantastic Voyage: Environment
Concept Art of Animatic
Environment
This is the forest where the first encounter with the Sporophyte will take place.
Sunday, 2 March 2014
Tuesday, 25 February 2014
Soundscape: Concept art
Concept for Animatic
I want my animatic to be very derelict and deserted so that most of the sounds made are coming directly from the main focuses, Francis Bacons figures.The background noises would majorly be strong winds and desert birds.
Friday, 25 October 2013
Thursday, 24 October 2013
Photoshop Thumbnail (3)
Last Thumbnail idea before final development
This is the last of my final 3 ideas that will be further developed into my 3 finished concept paintings. for this particular thumbnail I used various textures to get the ancient inscriptions on the walls, I'm not sure if i was subtle enough though. What do you think?
Tuesday, 22 October 2013
Photoshop Thumbnail (2)
Second Photoshop Thumbnail
Like my first digital thumbnail, this one was just an exploration of perspective and depth but I'm really happy with the finished product so I'm keeping it as another final idea which I will experiment with further.
I was told by Jordan (digital painting lecturer) that I should veer away from using such soft brushes which I will do in future with my colour and composition studies of this scene. I know I've made some obvious mistakes and miscalculations but I'm hoping with the practice my further studies of these scenes will give me, my technique with photoshop will improve immensely.
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