Showing posts with label level development. Show all posts
Showing posts with label level development. Show all posts

Sunday, 4 January 2015

Character Design: Icon development

Examples of how the icons will be on the screen during gameplay. I was playing around with the compostion and colour of the icons. I chose to go with the candyfloss and rainbow to go with the parodic theme the game has of a kids game, with things being purposefully too cute and sweet.

I think I'm sticking with the first one with the three heads and digits to show the characters life.





Character Design: Interface sketch


This is a sketch showing how the interface will look. I'm not yet sure whether I'm going to keep the life bar as three symbols of the character to symbolize the amount of lives the player has or whether to show this through digits.


Saturday, 3 January 2015

Character Design: Gameplay (Lace forrest)

Further development in the environment showing two obstacles, how to pass them and how the character can die from them








Character Design: Gameplay (Sugar Valley)

A demonstration of an obstacle in the environment and how to pass it to proceed.