This is a sketch showing how the interface will look. I'm not yet sure whether I'm going to keep the life bar as three symbols of the character to symbolize the amount of lives the player has or whether to show this through digits.
Sunday, 4 January 2015
Saturday, 3 January 2015
Character Design: Obstacle Details
The obstacles of the game, what they are and do and the options the character has to deal with them.
Character Design: Gameplay (Lace forrest)
Further development in the environment showing two obstacles, how to pass them and how the character can die from them
Character Design: Level examples
Here are two environment examples from the sugar cave before designing the interface and game icons. Both environments contain obstacles the characters most conquer and pass to proceed through the levels.
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| Lace forrest This first level is filled with strawberry lace trees, chocolate flake trunks and marshmallow boulders. |
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| Sugar Valley |
Friday, 2 January 2015
Character Design: Facial Expression
Here are a few different character facial expressions which wont all necessarily be used in gameplay but were made to show just how the complex face structure of the characters work during the game.
Character Design: Colour Variations
Here are some character variations to experiment with colour to see if there are better suited colour schemes to match the characters persona
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| Blu colour scheme and hat experiments |
I have also experimented with the scale and location of the hat on Blu's head to see if if it looks better another way.
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| Crazy Moe colour variations |
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| Henry colour variations |
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| Mandy colour variations |
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