Sunday, 4 January 2015

Character Design: Interface sketch


This is a sketch showing how the interface will look. I'm not yet sure whether I'm going to keep the life bar as three symbols of the character to symbolize the amount of lives the player has or whether to show this through digits.


Saturday, 3 January 2015

Character Design: Obstacle Details

The obstacles of the game, what they are and do and the options the character has to deal with them.



Character Design: Gameplay (Lace forrest)

Further development in the environment showing two obstacles, how to pass them and how the character can die from them








Character Design: Gameplay (Sugar Valley)

A demonstration of an obstacle in the environment and how to pass it to proceed.





Character Design: Level examples


Here are two environment examples from the sugar cave before designing the interface and game icons. Both environments contain obstacles the characters most conquer and pass to proceed through the levels.

Lace forrest

This first level is filled with strawberry lace trees, chocolate flake trunks and marshmallow boulders.
Sugar Valley

Friday, 2 January 2015

Character Design: Facial Expression

Here are a few different character facial expressions which wont all necessarily be used in gameplay but were made to show just how the complex face structure of the characters work during the game.










Character Design: Colour Variations

Here are some character variations to experiment with colour to see if there are better suited colour schemes to match the characters persona

Blu colour scheme and hat experiments
I have also experimented with the scale and location of the hat on Blu's head to see if if it looks better another way.

Crazy Moe colour variations

Henry colour variations

Mandy colour variations