Saturday, 27 December 2014

Character Design: Mechanism influences

Influence Map

             For the mechanism and movement of the characters in the game I've looked at various other phone app or arcade games that require the main character or object to navigate around by bouncing and rolling. From this research I've decided to make my characters seem more of a flubbery type of material to link more with the key word "elasticity". I plan to do this by making them wobble after their movement or consuming the candy in each level.

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