Showing posts with label Fantastic voyage. Show all posts
Showing posts with label Fantastic voyage. Show all posts

Wednesday, 23 April 2014

Fantastic Voyage: Storyboard

Storyboard


Fantastic Voyage: Animatic


 Animatic


Fantastic Voyage: Audience Research

Change in Audience

Ive decided to change my target audience from children of 6-12 to teenagers and young adults from the ages of 17-23. I solely made this change simply because of the fact that the Pokemon franchise was most relevant in its earliest years and therefor would have been a pleasant childhood memory for todays generation of elder teens and young adults. The fact that they can relate to the game and most likely see it as something they can reminisce over with their peers, the adaptation of the game using the moss cycle will be an effective way to get information across to this audience.

Game Success: Evidence the earlier versions of the franchise were most popular

Older Audience

Because Ive made this change to the target audience I no longer have to change the colour schemes to befit the need for uber-attractive visuals that a young audience has. The interest of an older audience would lie in the similarities between the animation and the original Pokemon game they know and love therefor my colour schemes will authentic of the games along with most of the settings, apart from a few subtle changes. 



Tuesday, 25 March 2014

Fantastic Voyage: First Battle scene

Act 1: Spore Disposal scene

(Nothing from this painting was taken directly from actual Pokemon battle screen)

Monday, 24 March 2014

Fantastic Voyage: Environment

Concept Art of Animatic

 Environment

This is the forest where the first encounter with the Sporophyte will take place.


Fantastic Voyage: Colour Palette


Colour Palette

I'm using a very bright and vibrant set of colours to befit my audience by subconsciously drawing their attention to what is happening on the screen.



Thursday, 20 March 2014

Fantastic Voyage: Three Act Structure


Act 1 - Spore disposal
Sporophyte attacks entering battle scene and uses spore attack. After attack run away option is used and leave battle. Use pokedex to find out more about it.

Act 2 - Sperm drop
After checking only pokemon - Archegonia - an Antheridia attacks entering battle scene again and using 'sperm drop'. Once again run away option is used.

Act 3 - Fertilization
After battle the Archegonia is checked again and the sperm drop attack seemed to have lasting effect causing it to evolve (fertilize).

Fantastic Voyage: Visual concept


Visual Concept: Pokemon


I want to use the gameboy game Pokemon as an influence to the style in which I portray my animatic. I'm also going to aim my animatic at a young audience of roughly 6-10 years of age and in doing so will make good use of the illustrious childrens program to explain these complex scientific ideas.

 

I'm going to use the notorious pokemon battle scene to introduce the different components of the life cycle and use the 'attacks' to show what they do (Spore disposal, Sperm depositing). 



And I will use the Pokedex as vessel to give further information about each component in a way to get through to the audience without the knowledge that their learning.