Showing posts with label research. Show all posts
Showing posts with label research. Show all posts
Monday, 26 January 2015
Adaptation A: Research and Tutorials
In order to learn how to animate and to just smoothly transition these characters and the text that will be included, I will be watching these two tutorials. With the understanding of how infographics work I may even find better ideas of transitions and ways to present the information I have.
Friday, 23 January 2015
Adaption A: Influence map
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| Influence map |
After my tutorial with Alan today, I got the idea of using a simplistic style of shapes and form to design the characters in my infographic. I've been looking at styles where the body parts are resemblant to the initial starting point of creating a character which for superheros like superman is an upside down triangle with a small circle or square for a head. I may not even attach these body parts together leaving them looking as if they are floating shapes in the air, kind of like Rayman.
Friday, 16 January 2015
Adaptation A: Style and Visual Concept
Typically because the infographic is about superman I will be using the infamous blue and red colour scheme, similarly to this example above. I have also been looking the different Superman costumes and want to take advantage of the different shades of red and blue they come in. I will change the shade according to the year of the Superman I m talking about.
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| History of the Superman costume |
Thursday, 15 January 2015
Adaptation A: Research
To know more about the happenings during the Superman films I'm watching this documentary called 'The Curse of Superman' which talks about the topic in highest detail.
I'm also looking at blogs and other websites that talk about it to get any information the documentary may have missed.
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| Some facts |
Adaptation A: Infographic idea
The Scary Truth about Superman
After some words with Alan I've decided to do my infographic on the Curse of the Superman movies. Its almost an urban legend that there is a curse on the character due to the unfortunate events that happen regarding the cast. My infographic will explore this adding facts and humor when it can.![]() |
| Superman actors |
Tuesday, 4 November 2014
Monday, 20 October 2014
Character Design: Concept, Style and Research
After some thought I have come up with the concept of an app type game called 'Sugar Cave' (or Sugar shrub, I haven't decided). The aim, or mechanism, of the game is to gain points by consuming falling peices of sugar and sweets caused by the erupting cave but at the same time protect the young of the creatures from being crushed by these objects. The twist is that each character is only limited to one movement whether it is a bounce, diagonal stretch, upwards stretch or
expansion and they have to be unlocked to be used as the game progresses between levels.
To make the game more interesting and commercially pleasing, as the young can be developed by the player between levels, They will also be able to be customized with unlockable items bought with the points gained.
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| Top: Rough idea of main characters. Bottom: The different variations of young that can be customized |
In terms of the style and appearance of my characters I have looked at other already existing Iphone games such as 'Cut the rope' and 'Angry birds. I will like to take in the simplistic techniques of character design they've used that make them so distinct and apply them to my ideas.
I will also use Cut the rope as inspiration for my mechanism as they ask the player to do similar things in terms of the dragging, pressing and pulling of the character or object across the screen to reach an objective.
Sunday, 6 July 2014
Saturday, 5 July 2014
Thursday, 3 July 2014
Wednesday, 2 July 2014
Sunday, 29 June 2014
Friday, 27 June 2014
Thursday, 26 June 2014
Tuesday, 24 June 2014
Sunday, 22 June 2014
Saturday, 21 June 2014
Friday, 20 June 2014
Wednesday, 23 April 2014
Fantastic Voyage: Audience Research
Change in Audience
Ive decided to change my target audience from children of 6-12 to teenagers and young adults from the ages of 17-23. I solely made this change simply because of the fact that the Pokemon franchise was most relevant in its earliest years and therefor would have been a pleasant childhood memory for todays generation of elder teens and young adults. The fact that they can relate to the game and most likely see it as something they can reminisce over with their peers, the adaptation of the game using the moss cycle will be an effective way to get information across to this audience.![]() |
| Game Success: Evidence the earlier versions of the franchise were most popular |
Older Audience
Because Ive made this change to the target audience I no longer have to change the colour schemes to befit the need for uber-attractive visuals that a young audience has. The interest of an older audience would lie in the similarities between the animation and the original Pokemon game they know and love therefor my colour schemes will authentic of the games along with most of the settings, apart from a few subtle changes.
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