Further development in the environment showing two obstacles, how to pass them and how the character can die from them
Showing posts with label environment. Show all posts
Showing posts with label environment. Show all posts
Saturday, 3 January 2015
Character Design: Level examples
Here are two environment examples from the sugar cave before designing the interface and game icons. Both environments contain obstacles the characters most conquer and pass to proceed through the levels.
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| Lace forrest This first level is filled with strawberry lace trees, chocolate flake trunks and marshmallow boulders. |
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| Sugar Valley |
Tuesday, 4 November 2014
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