Showing posts with label environment. Show all posts
Showing posts with label environment. Show all posts

Saturday, 3 January 2015

Character Design: Gameplay (Lace forrest)

Further development in the environment showing two obstacles, how to pass them and how the character can die from them








Character Design: Gameplay (Sugar Valley)

A demonstration of an obstacle in the environment and how to pass it to proceed.





Character Design: Level examples


Here are two environment examples from the sugar cave before designing the interface and game icons. Both environments contain obstacles the characters most conquer and pass to proceed through the levels.

Lace forrest

This first level is filled with strawberry lace trees, chocolate flake trunks and marshmallow boulders.
Sugar Valley